After jumping through what felt like a thousand Apple-shaped hoops, Springling Swipe finally appeared on the App Store back in January. Suffice it to say that it wasn't the next Angry Birds - or even the next Flappy Bird (I've made a grand total of $5.04 to date).
Why? If you've been following mobile/indie game development news, you might have heard that the cost of acquiring users is going up and it's getting harder for indie developers to get established on Android and iOS. Lots (and I mean lots) of money is being paid so that the top handful of mobile games remain on the top of the download lists. Unless you already have an established property, or get paid to re-skin your unoriginal game with a popular celebrity or license. It's a bad time to get into mobile game development.
Bitter? Perhaps. But let's move on.
I had lunch with some friends/co-workers today. One of them mentioned seeing The Martian this past weekend, and how it started out as a book that the author released on his blog, one chapter at a time. This isn't the first time of heard of such a thing, either.
Guess who has an unfinished novel (38,680 words and counting) and needs some motivation to finish it?
Yup.
Too many distractions, too little time, and too many bills have sidelined the book I started on Dec. 31, 2013. Since game development is on indefinite hiatus and I have a blog that's doing naught but collecting dust, why not release the book - one chapter at a time - that nobody's reading anyway?
I'll put a poll up on G+ to see which day of the week works best for something like this.
Be nice to finally get some honest-to-goodness feedback on it.
Bitter? Perhaps. But let's move on.
I had lunch with some friends/co-workers today. One of them mentioned seeing The Martian this past weekend, and how it started out as a book that the author released on his blog, one chapter at a time. This isn't the first time of heard of such a thing, either.
Guess who has an unfinished novel (38,680 words and counting) and needs some motivation to finish it?
Yup.
Too many distractions, too little time, and too many bills have sidelined the book I started on Dec. 31, 2013. Since game development is on indefinite hiatus and I have a blog that's doing naught but collecting dust, why not release the book - one chapter at a time - that nobody's reading anyway?
I'll put a poll up on G+ to see which day of the week works best for something like this.
Be nice to finally get some honest-to-goodness feedback on it.
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