Showing posts with label Nevermet Press. Show all posts
Showing posts with label Nevermet Press. Show all posts

Tuesday, April 30, 2013

Portrait of a Villain: Brother Ptolemy and the Hidden Kingdom

The following is my original, unedited short story which accompanied the background material I submitted to Nevermet Press for the Brother Ptolemy character, written April 20, 2012. It appears in the adventure we published in November of that same year.



Portrait of a Villain: Brother Ptolemy and the Hidden Kingdom
by: Paul M. King

A gaunt form drifts slowly through the crowd, dressed in robes of dark crimson, the color of dried blood.  A hood, pulled low, all but hides the tarnished glimmer of a smooth, featureless mask that covers his face.  Cracks like shadowy veins spider across the facade, golden paint flaking away to provide a tiny glimpse of the ancient cedar beneath.  Small bottomless wells of darkness fall into the mask, openings for the mouth and eyes, and continue to hide what lies beneath even in the harsh light of the noonday sun.  Two figures, move in step with the first, flanking him on either side.  They are all robed and adorned in the same manner and none who stand in the heavy aroma of incense and exotic spices left in the wake of their passing can spy a difference between them.

Duke Gerhardt von Brandt was a very rich and - his detractors would only begrudgingly admit - handsome man, two facts of which he was keenly aware.  One evening, while preparing to entertain his fellow aristocrats, he spied a gray hair in his ebony mane.  This sent him flying into a rage and von Brandt soon found himself consumed with searching for a means of preserving his youthful visage and vigor.  He began to travel extensively, visiting repositories and practitioners of ever deepening arcane knowledge, his desperation and determination growing with every dead end he seemed to encounter at every turn.  Eventually, in the dusky light of a Far-Eastern back alley, von Brandt found himself handing over a tremendous sum of money to a ragged thief for an ancient dusty scroll.  The scroll, the thief assured Gerhardt, held the secret to immortality.

A shadow looms over the beggar sitting by one of the city gates.  He looks up, shading his eyes against the bright sunlight to find a trio of tarnished, impassive faces silently gazing down upon him. The beaten tin cup he hesitantly extends rattles fearfully, tossing about the pair of coppers he's managed to collect this day.  The middle figure steps forward and kneels down, the aged mask drawing level with the beggar's dirty weather worn features.  A voice, like a dry autumn breeze wafting lazily through brittle fallen leaves drifts towards him. "You hunger?" A question, but not. The beggar nods with practiced humility.  A gloved hand glides forward, and hovers over the beggar's cup; he leans forward expectantly.  "When this is gone, seek us out. You need never hunger again."  The poor man is surprised by an unexpected rattle and a sudden weight in his cup.  He looks down to find it half filled with gold coins, more money than he can ever remember seeing.  The shadows pass and the beggar climbs to his bare feet. "Bless ye! Bless ye, sirs!"  The figures stop and turn.  "We are blessed, and we look forward to sharing that blessing with you."  With that, they are gone.

Years passed, and Duke von Brandt continued to travel, seeking experiences both wondrous and exotic.  As young and handsome as he was, Gerhardt was never for lack of companionship. One night, while in a tavern far to the north, he attracted the attention of a local beauty.  Unfortunately, this attracted the attention of her jealous and rather inebriated lover.  A fight ensued and a dagger found its way through Gerhardt's ribs and into his heart.  He staggered back and withdrew the blade.  The stunned silence was shattered as the mortally wounded Duke began to laugh; he suddenly lept forward and buried the dagger up to the hilt in his opponent's belly.  As the man lay dying on the floor, Gerhardt von Brandt turned and walked out into the bitter cold night.

The drought is severe this season and the local farmers are hard pressed to keep up with the demands of the city, much less keep food on their own tables.  The red monks had imported a large shipment of food and set up a soup kitchen in the center of the city; the line wrapped around nearly the entire square.  A trio of monks enters the square and heads for the kitchen.  One of them breaks off from the other two to stand on the raised dais where a statue to the city's founder gazes out serenely over what he had wrought generations before.  Gloved hands are lifted and the attention of nearly every person in the sullen, shambling line is turned towards him. "Brothers and sisters!  We are happy to share all that we have with you!  But know that this meal can only give but a temporary respite to the unending neediness of this world.  There will always be hunger, always be pain, always be fear.  This does not have to be!  There is another way - a better way! You need not be hungry! You need not suffer! You need not fear, even death!  Friends, these things no longer have any hold over us.  We are free, and we invite you to share in our freedom."

Gerhardt traveled home.  On the way, he had become increasingly aware of a smell that seemed to surround him.  He attributed this to the stench of the road; but was dismayed to find that it continued to offend his senses even after he had returned home and taken a hot bath.  His irritability grew further as each meal seemed blander than the last.  He decided to stop eating altogether; it wasn't very hard to do, as he no longer grew hungry.  One morning, as he performed his daily grooming ritual, a clump of his luxurious dark hair came loose in his hand.  As he stared at it in horror, the duke noted that the texture of his usually fair skin was changing, it was more drawn than usual and beginning to take on discomforting pallor.  He spent the next two days wandering aimlessly through the halls of his manor house, clutching the clump of hair to his sinking, perforated bosom.  On the morning of the third day, the duke called for a meeting with his entire terrified waitstaff.  They were shocked to find him dressed and packed for a journey.  They were even more surprised to hear that he no longer needed their services and that every last one of them was dismissed and to vacate the premises immediately. Then, locking up behind him, Duke Gerhardt von Brandt departed for one final journey.

The mayor stands at his office window overlooking the square. 
    "I don't trust them, I just . . . don't, and I don't know why." 
He shakes his head as his guest, a prominent merchant, moves to refresh his glass of wine. 
    "What's not to like?  They provide for the needy, have taken beggars off the streets, crime is down ever since they came to town - and no one has ever had a bit of trouble out of them.  If only all the other religious orders were as helpful as they.  You didn't seem to mind giving them a permit for their little charity kitchen down there." 
    "But why do they all have to dress the same . . . and those masks . . . "
    "Something to do with overcoming vanity or some such nonsense.  Every order has its eccentricities."
    "The people love them, and I can't fault them for it.  But . . . I wonder . . . where are all those beggars and criminals now?  And what happens when they ask for something that city will not - or cannot - agree to?"

Dust coats every surface of the forsaken von Brandt manor.  Vines snake across the walls and windows, strangling the sunlight.  The gardens, once meticulously kept and manicured are now overgrown and resemble little more than self-contained patches of wilderness.  A pair of rats meander lazily across the great foyer that once greeted nobility from nearly every corner of the kingdom.  An unfamiliar scent causes one of them pause and sniff the air.  Suddenly, a metallic scratch at the door causes them to spin about; a rasping click of the aged lock sends them scurrying for their nest.  The front doors swing inward, sending forth a gust of incense and exotic spice that cause the cobwebs to billow.  A gaunt, red robed figure walks silently into the manor and looks around.  He turns and nods to a second figure, dressed in much the same manner as he, who begins to carry in the few possessions they've been traveling with - scrolls and books, mainly.  The second figure hums quietly to himself, it is a tune he has not heard since his days as a thief living on the streets of a distant Eastern city.

Tuesday, June 14, 2011

Art: Two Zombie Pics

A couple of recent pics done for Nevermet Press' stock art catalog, it should be up on rpgnow.com soon. These are obviously scaled down for the web, the ones available for purchase will be print quality (300 dpi). Both were done in Photoshop CS with a Wacom Graphire 4 (6x9) tablet.


Monday, January 24, 2011

Art: Ambush - Coalpunk Walker

Remember the steampunk walking contraption I made in Google SketchUp?

This piece was sitting half finished for a long time. Finally decided to finish it. This is a random scene taking place in Nevermet Press' Loaerth & Feywyrd setting.

Wednesday, October 27, 2010

Art, DnD: Cover Art for Brother Ptolemy and the Hidden Kingdom

Cover art for the upcoming Nevermet Press release Brother Ptolemy and the Hidden Kingdom by yours truly. The book - an actual printed book with pages and everything! - is expected to hit shelves in January. The e-book may become available earlier.

Tuesday, September 28, 2010

DnD, Art: Hidden Kingdom Teaser

The release of Nevermet Press' next Big Thing drifts ever closer, like an iceberg in the cold north Atlantic . . . or something like that.

I have spent a great deal of time on the encounter map for the adventure's climactic battle. Unfortunately, I fear posting it here would be a spoiler. As a mea culpa, here's a small bit of interior artwork I contributed to the project:

Thursday, August 26, 2010

DnD, Art: Corwyn Map for NMP

I've been so busy lately with moving that I haven't gotten much done. I'm not empty-handed, however:


This is the region in which the upcoming campaign from Nevermet Press will occur. I'm not going to elaborate, except to say that you may see some familiar faces in Corwyn.

Cheers!

Monday, March 8, 2010

Art: Steampunk Walking Contraption Mock-Up

One more step closer to the abyss: I'm on YouTube now.

This is a mock-up of a steampunk walking contraption I made in Google Sketchup 7 to help work out some perspective issues I was having on a drawing for Nevermet Press.



I exported the video from Sketch up as an .avi file and uploaded it to YouTube. Not really happy with the quality. If anyone knows how to export and upload better looking videos, I'd love to find out how.

Monday, February 22, 2010

DnD, Art: Shayakand Campaign Map for NMP

Just completed for Nevermet Press, a campaign map for the upcoming Shayakand setting:

Hope it's okay to post this . . .

Monday, December 7, 2009

DnD, Art: Portrait of a Villain - The Desire; On Sale Now!

I am happy to announce that Nevermet Press - the online collaborative group I have been working with for several months now - has released it's first collection of articles in its Portrait of a Villain Series!

In this eBook, you will find the complete back story to Desiree Turpis, also known as The Desire, a calculating Madame who manipulates local nobles and crime lords to serve her own needs.

It is fully-compatible with 4th Edition Dungeons & Dragons.

Along with The Desire's own back story, adventure hooks, goals and motivations, you will also find:

  • Three fully developed, drop-in encounters featuring The Desire
  • Four new organizations to help create a rich campaign setting, complete with stats for each organization's leader and minions
  • The Objects of Desire; a collection of new magical masks for 4E
  • The Sword Sisters; a new 4E Paragon Path for PCs bent on revenge
  • Highcourt, City on the Edge; a fully developed microsetting to help get things started (includes full color map)
  • The Ceremony, a short story where The Desire assassinates a local noble.

All this and dozens of high quality illustrations and maps, over 30 new allies and enemies all for 4th Edition Dungeons & Dragons.

Nevermet Press eBooks offer the following added features:

  1. TWO PDFs in each purchase. The main PDF is brilliant full color landscape, 3-column layout for EASY screen reading. The second PDF is a FREE B&W printer friendly version that includes a portrait 2-column layout, reduced graphics, and wider left margin. The result is a PDF that is easy on your ink/toner and ready to hole punched for your notebook.
  2. Interlinked PDFs with bookmarks and links to www.nevermetpress.com
  3. Full color, beautiful illustrations and maps.
Get it here!

To mark the occasion, here are a couple of illustrations I contributed to the project, in addition to some written content, two encounter maps, and the Highcourt Map featured on this blog a couple of posts back:



Friday, December 4, 2009

DnD: Call for Submissions - Open Game Table II

Howdy! Hope everyone had a nice Thanksgiving- or ideologically equivalent - holiday. I've been ridiculously busy with projects that (hopefully) I'll get to post more about soon. Until then, I have an announcement for all the DnD/RPG readers:

Jonathan Jacobs, mastermind behind The Core Mechanic and one of the founders of Nevermet Press has announced the second volume of the popular Open Game Table for a Summer 2010 release. It will be released simultaneously as an eBook and with retail print distribution via Studio 2 Publishing.

As was done for Volume 1 - the creation of the manuscript is preceeded by two important steps:
1) the assembly of an independent peer review panel (bloggers, game designers, developers, artists, fans all welcome)
2) the recieving of blog post nominations.

The application period for being a peer reviewers closes December 31st, 2009. These individuals will be responsible for reading the entries (not all of them, word count will be spread around) and interacting with Jonathan during the final decision making process. If chosen, your names will be withheld until publication of the book. If you are interested, follow the link for more information and to submit your information:

The submission deadline for nominations of blog posts closes January 15th, 2010. The submission process has been streamlined so that all you need to submit is a valid URL. Up to 5 submissions per form can be accommodated; but there's no limit to how many forms you can send in. The nomination form, and more information, can be found here:
http://rpganthology.wufoo.com/forms/open-game-table-vol-2-blog-post-nomination-form/

I thinking of submitting some stuff, myself - maybe I'll see your stuff there, too!

Friday, November 20, 2009

Art, Dnd: Highcourt Map for NMP

Well, I had intended to do another 40K Battle Report for a game I had last Thursday, but I honestly don't feel like writing it up. So, instead, I'll give you something much more aesthetically appealing (I hope) than a bunch of crappy cell phone pics.

This is a map I made of Highcourt, the setting for Nevermet Press' first .pdf that should go on sale soon. It's the first time I done a map like this, but I look forward to further developing my own variation the process I emulated to produce this piece.

At last count, I think the .pdf going to be 50(!) pages of rockin' content that you can use for/in your RPG campaigns - and that's all based around a single villain/setting. We've got a LOT more coming down the pipe, with plans to produce a printed collection.

I'd be lying if I said I wasn't excited about it.

Thursday, September 17, 2009

DnD, Art: Forgegrinder's Runes

It can be fun when hobbies and disciplines mix - in this case: graphic design, typography and arcane dwarven metalworking.

This is result of working on some expanded content for Nevermet Press, here are some of the runes Rendersson Forgegrinder used to create his sentinels. It's a mash-up of several real world sources, with some personal touches thrown in.

Maybe, at some point in the future, I'll produce a font based on this. Are there any good freeware font editor/creators available?

Wednesday, August 26, 2009

Art: Two More Drawings for Nevermet Press

I'm so disorganized this week. Last Friday, an article went up on Nevermet Press which I provided illustrations for:


I'm hoping to have a new laptop within the next week or two and begin work on a new painting shortly thereafter. Knowing how slow I can be, however, I fear I won't have it finished before the character associated with it gets posted. I guess we'll see.

Monday, August 3, 2009

DnD: Portrait of a Villain on Nevermet Press

I'm pleased to announce that my first Portrait of a Villain (Brother Ptolemy) is up on the Nevermet Press website (well, part I is - I get a tad loquacious when I'm really into a project like this). Check it out and give me some feedback!

Friday, July 24, 2009

Art: Brother Ptolemy for Nevermet Press

While I have done a few supplemental articles and encounter maps in Illustrator for Nevermet Press, Brother Ptolemy will mark the first villain around which the two-week publication cycles we work in will focus. Having recently completed the second of two pieces focused on the character, I just couldn't wait to share them any longer. This is due, in part, to a perceived maturation as an artist on my part.

I put some watermarks on them as a sort of compromise for leaking this early.




I started the first piece wanting to take more of a more comic-book, in a manner similar to the PC character portraits (which have taken a back seat along with so many other projects - sorry guys!) posted earlier. Unfortunately, I am not good a inking.

The image was drawn in pencil, then scanned and an attempt at inking in Corel Painter X was made. It was taking too long, so I took the original and inked by hand primarily using a brush pen, along with one or two others - I can't remember exactly what size/brand at the moment, but I'll update this when I find out.

As I started coloring, however, I realized that a comic-book coloring style was not traditionally one associated with the classic, painterly art styles of a certain big-name publisher of RPG's. So I steered my progress back to a more traditional painted look, albeit with the inked outlines. Additionally, we weren't sure if full-color printing was in our future, so I tried to 'play it safe' and produce something that would still look nice in a B&W book.

The second piece was inked up, but I decided to go all out and do a full color digital painting - again using Corel Painter X. I know it's cliche to hear, but I really learned a lot in working on this piece - an improved (but by no means perfected) sense of value and lighting, the importance of good photo references and making your own when necessary, working with form shadows vs. cast shadows in a dark environment . . . skills I hope to sharpen and add to on future pieces.

Monday, July 6, 2009

DnD, Art: Nevermet Press Goes Live

The site is live and the cat is out of the bag, so to speak. Jonathan Jacobs (formerly of The Core Mechanic) and Mike (not Matt) Brewer of Mad Brew Labs joined forces and founded a company for publishing community-driven, system independent RPG content:

As a guest writer on The Core Mechanic, I was invited to participate. To that end, I have been writing content and (at a much slower pace) producing art and rendering encounter maps (well, one, so far).

I still plan on putting up standalone RPG ideas on this blog from time-to-time (plans for the near future involve a set of skill challenges), but a lot of my RPG writing time is now being split between the two.